Copyright © 1997/98, Adam Dawes

Contents

Welcome to Tile Fall
How To Play Tile Fall
Configuring The Game
The Scoring System
High Scores
Registering Tile Fall
The Official Tile Fall Mailing List
Contacting The Author
History/Future
System Requirements
Legal Stuff



Welcome

Welcome to WinTileFall! This version of Tile Fall is the third platform for which the game has been developed (the others being the Psion 3a/c and the Amiga). The game has already built up a cult following on the other platforms, and the Psion version has received rave reviews. Now it is the PC's turn to enjoy this challenging and addictive game.

The game itself is very simple to play, but to get the most from it you should read this documentation. Once you understand how the scoring system works, you will be able to compete with your friends to see who is the best Tile Fall player around.

Before I start, I would just like to mention that this game is "FiverWare". The program is supplied for your enjoyment and is completely uncrippled; however, if you enjoy the game and find yourself playing it a lot, you should send me 5 UK Pounds (or the equivalent amount in your own currency) to say thanks for the game. Full information can be found in the Registering section below. Thank you!



How to play Tile Fall

Tile Fall is a deceptively simple game. It looks so simplistic, yet after playing it for a while you'll find that there's more to it than meets the eye. It's also worryingly addictive.

The object of the game is to remove as many tiles from the playing area as possible. As you move the mouse over the tiles, connected groups of the same tile will become highlighted. All the highlighted tiles will be removed when you click the mouse button.

The main strategy of the game is to remove as many tiles in a single group as you possible can. The scoring system dramatically rewards you when you remove large numbers of tiles at once. Small number of tiles will score very little, or even nothing.

As tiles are removed, tiles above will fall down to fill the space left. If you manage to remove all the tiles from a column, the tiles to the right will be pushed over to join with the remaining tiles.

The game continues until there aren't any sets of 2 or more tiles of the same type left in the game.

If you make a mistake whilst playing, you can undo the last move that you made. However, you can only undo just one move at a time, so be careful where you click!



Configuring The Game

You can set Tile Fall to use from 2 to 5 tiles on the game area, and set the area size (small, medium or large). The more tiles you have in play, the more difficult the game is (it's very shallow with just 2 tiles, 4 and 5 tiles start to make it interesting). For a quicker game, select one of the smaller game sizes.

Scoring

The scoring system may at first seem complicated, but it's really very easy..

Tile Fall first subtracts 2 from the number of tiles removed in a single click. It then squares the result and adds it to your score. So:

Tiles removed

Points scored

2
0 (!)
3
1
4
4
5
9
6
16
7
25
8
36
9
49
10
64
...
...

As you can see, adding just a single tile to the number removed in one click significantly increases the score gained from the tiles. So try to remove as many tiles in one go as you can! Also note that removing a group of 2 tiles doesn't actually score any points at all. If you can avoid removing groups of 2, then try to do so...

While you are playing, Tile Fall will display the value of the currently highlighted blocks on the status line at the bottom of the screen. You can use this to see how much the tiles are actually worth before you remove them from the game.

When the game is finished, some other adjustments are made to calculate your final score. The number of tiles left is subtracted from your score. If you managed to clear *all* the tiles, you'll get a 1000 point bonus.



High Scores

All high scores are automatically saved to disk, and will still be in the game the next time you start it up.

Each of the combinations of game size and numbers of tiles has its own high score table. So there are 12 high score tables in total: small game with 2 types of tile, small game with 3 types of tile, etc.etc. You will automatically have high scores added to the appropriate table, and if you select to view the high scores, you'll see the table for the currently selected game combination.

The format used for saving highscores is exactly the same as that used on the Amiga and Psion versions of the game, and so the high score files are completely interchangeable. The high score file on the Windows version of the game is called TileFall.scr, and will normally be found in the same directory as the Tile Fall executable resides.



Registering Tile Fall

Tile Fall is "FiverWare". It is supplied as a completely uncrippled piece of software, which is designed for your enjoyment. However, if you find yourself playing the game a lot, you should register the software with me.

Registration costs 5 UK Pounds, or the equivalent in your own currency (10 US dollars, DM15, 50 French Francs, etc.) Money can be sent either as cash, or as a cheque in UK Pounds Sterling. I am happy to accept your country's native cash if you are unable to send UK currency. If sending cash, please try to surround the money with coloured paper so that the contents of the envelope is not obvious without first opening it.

Your registration should be sent to the following address:

Adam Dawes
47 Friar Road
Brighton
BN1 6NH
ENGLAND

Please do consider registering if you like Tile Fall; 5 pounds is a small price to pay. The availability of future pieces of software will depend to a certain extent on the response from Tile Fall. My sincere thanks in advance.



The Official Tile Fall Mailing List

Due to popular demand, the Official Tile Fall Mailing List is now available! Discussion topics range from possible new Tile Fall features, through scoring tactics and mathematical probabilities, up to highscore postings.

If you are interested in joining the list, send an email message to Nick Waterman, the list administrator, at nick@leonet.co.uk. He will send you details of how to join the list. Details can also be found at http://www.leonet.co.uk/~nick/tilefall/

Speak to you there!



Contacting the Author

If you like Tile Fall, have found a bug, or have suggestions for its future, please contact me! I can be contacted via electronic mail or snail mail. I can't promise to reply quickly to snail mail, but I will always do my best to reply to email messages.

InterNet:
Adam@electrolyte.demon.co.uk
http://www.electrolyte.demon.co.uk

Snail Mail:
Adam Dawes
47 Friar Road
Brighton
BN1 6NH
ENGLAND


History/Future

v1.0 (26.6.98)
  • Initial public release.

 
Planned improvements to Tile Fall:

  • Proper integrated online help
  • Option to switch the sound-effects on and off
  • Multiple tileset graphics
  • Highscore merging facility, so you can really compete with your friends!

New versions of Tile Fall will be released to my web site, as detailed in the Contacting the Author section above.



System Requirements

Tile Fall should run on any PC with Windows 95, Windows NT or (presumably) Windows 98. No third-party files or libraries are required. Tile Fall has very low memory and hard-drive requirements, and should work on any machine capable of running one of the required operating systems.

Legal stuff...

I will not accept responsibility for any damage done to your system, or data lost, directly or indirectly, as a result from using this program or any of its associated files. You use the program entirely at your own risk. Of course if you *do* experience problems then I'll do what I can to sort them out, and please let me know so that I can try to cure them in a future release.

Tile Fall and its associated files are not public domain. They may be distributed freely as long as no unreasonable charge is imposed. They may not be included within any commercial package without express written permission from the author.